you're a fiction of my affection ❧.

i am patrick, a twenty-two year old gay roleplayer, orger, fiction writer, intense stan of any number of attractive menfolk who consistently change, fanboy for various shows, movies, books, and things, and generally strange person from minneapolis, minnesota. i'm shit at describing myself (clearly). i'm an ambiverted enfp, if that makes any sense to you. my blog is terrible and i mostly just reblog hot guys and humor posts, talk to my friends, and ramble about roleplaying, so follow at your own risk. i usually manage to avoid posting porn, though.

disclaimer: none of the gifs i use are mine; if you see a gif you've made and wish for me to remove it, i will.

currently watching teen wolf, survivor, and rupaul's drag race

previously holtoncaynes and shanieldarmans.

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(Source: heathledgers)

posted on 4/19/2014, with 6,648 notes (source: heathledgers) — reblog
thehealthywarrior:

miamiacoda:

swaysclothingline:

asaawhiteperson:

where do you get Cheetos that big

that’s a chihuahua

Those are carrots.

this post is a mess.
high resolution →

thehealthywarrior:

miamiacoda:

swaysclothingline:

asaawhiteperson:

where do you get Cheetos that big

that’s a chihuahua

Those are carrots.

this post is a mess.

(Source: justinbiebergoth)

posted on 4/19/2014, with 303,414 notes (source: justinbiebergoth) — reblog

stydia:

colin o’donoghue is so hot what the fuck

posted on 4/17/2014, with 5 notes (source: stydia) — reblog

mattfknlanter:

y’all makin’ me feel like a slacker, jeez it’s only wednesday >_<

acommonrose said: (Thursday) But same.

oop days of the week are not my forte

posted on 4/17/2014, with 6 notes (source: mattfknlanter) — reblog

y’all makin’ me feel like a slacker, jeez it’s only wednesday >_<

posted on 4/17/2014, with 6 notesreblog

inbox:

"you can’t just think every character is queer" watch me. watch me

posted on 4/17/2014, with 23,440 notes (source: rkl3) — reblog

Mark Ruffalo and Matt Bomer in The Normal Heart

(Source: moonchild30)

posted on 4/16/2014, with 21,283 notes (source: moonchild30) — reblog

A Mutology Pitch Post

fantasticfakemon:

Really interesting card game that is currently in development and heading for Kickstarter soon!

mutology:

 Hello everyone! I’ve been developing this card game since March 2013 and I’ve just recently discovered this forum. Wanted to write a bit about where I’m at. The graphic design is not 100% nailed down, as you’ll probably be able to tell; playtesting has gone on and on and I’ve received a good amount of feedback. Manufacturers have been contacted and I’ve begun to set up a business plan to see how I can self-publish the game. Here’s the pitch:

 Mutology is a brand new strategy card game that transforms players into Mutologists, bioengineers obsessed with creating extraordinary creatures in their laboratories. Players will fire Radiation cards at their Specimens, and depending on what combinations of Radiation they’re exposed to, Specimens will turn into one of two unique Mutants. Some Mutants are hyper aggressive, others have defense mechanisms, and some manipulate the way you or your opponent can play the game! You collect Research Points at the start of each turn for every Mutant you have in your Field zone, and the first player to 10 points wins.

image

 Players mutate their Specimens by firing one of three kinds of Radiation, (Alpha, Beta, and Gamma Rays) at their Specimen cards. Each Specimen card comes with a unique ingredient list called "mutation requirements." Alone, Radiation cards give perks to the Specimen such as boosting their Power or Stability. Whenever a Specimen has met one of its mutation requirements, they would mutate into the corresponding Mutant card, which would wait outside of play until this moment.

 Here is an example of a Specimen card, bound to change its graphic design. You’ll see the Radiation symbols underneath the “Experiment” titles. Each Mutant is given an Experiment number like this, and the Specimens are labeled with a letter of the alphabet.

 I’ve reach out to PandaGM, ADmagic, WinGO, and one or two other manufacturers to see how I could possibly make a Kickstarter campaign to print and ship these cards out. I believe that the game is unique because it allows players to be very flexible with how they create their monsters: there are guidelines to get them started but they can really take it in a few different directions. I know I’ve never played two games that were even close to being the same.

image

 Its also not just a simple “kill everything in play” sort of game. You could build an aggressive deck, sure. But you can also build a deck that uses Mutants that have special defense mechanisms instead, or build a strategy that gathers victory points very quickly. Its really a game meant for people who like to find interesting ways to a win condition.

 Components include d10 which is used to track your Concentration, which is the currency value you spend to take actions like playing Radiation or Procedure cards from your hand, etc. There’s also going to be tokens or dice used to track damage: still trying to find the most cost-effective way to do this.

 Apart from Specimens and Mutants, player can build Devices like the Electric Coil and the Transmogrifier, or use Procedures like Stroke of Genius and Extraction. Lab Assistants like the Medic, Technician, and Researcher can lend their talents to you throughout the game as well. There are two zones of play in which cards can be placed: the Field zone and the Lab zone. These cards behave differently in each zone, so Mutology games always have a bit of tactical placement strategy involved.

image

  Up here you can see how the grid pattern looks, with the Field zone in the frontline and the Lab zone behind it. Cards placed in your Lab zone cannot be targeted for attack, but their abilities are turned off: they’re basically on the bench. Cards in the Field zone can be attacked but they’re able to fight back, and their abilities can be utilized. You’ll only collect Research Points for Mutants in your Field zone, so you’d need to decide when’s the best time to unleash your creations and when to keep them hidden away.

 If there’s any more interest in this, I’d be happy to elaborate. I know I’m having a blast designing it and seeing how people play the game. Below is some more art from the game. Facebook group.  Design blog.  Pending Youtube and BGG page. 

posted on 4/16/2014, with 128 notes (source: mutology) — reblog
theonion:

Good Charlotte Recording 10 New Songs To Be Played At Low Volume In P.F. Chang’s
high resolution →

theonion:

Good Charlotte Recording 10 New Songs To Be Played At Low Volume In P.F. Chang’s

posted on 4/16/2014, with 1,858 notes (source: theonion) — reblog
posted on 4/15/2014, with 11,806 notes (source: neuroticpaint) — reblog